满帆大学

Year in Review 2013: Grads on the Year’s Biggest Video 游戏

Our Year in Review series features the best of life at 满帆 in 2013, highlighting award-winning grads, 热门学生作业, 行业的客人, 和更多的.

Year in Review 2013: Grads on the Year’s Biggest Video 游戏 - Hero image

What a big year for video games. Think back on all the titles there were to choose from these past 12 months 和 it’s a wonder how anyone could have kept up. 的 Xbox 360Playstation 3 had some of their best releases fall within this calendar, while newcomers like the Wii U, Xbox一, Playstation 4 also threw down with their own must-have exclusives. As gamers we were spoiled for entertainment, it was a bonus to see so many 全帆校友 work on the discs we pushed into our consoles throughout 2013.

It kicked off early too, with the release of the anticipated sequel 生化奇兵无限 3月. Originally scheduled for 2012, the extra development time obviously paid off, with the title praised for its innovative art style 和 gameplay. 第三个条目 生化奇兵 franchise featured the work of 满帆 graduates like 大卫福克斯 (Game Development, 2009), 乔纳森·福西特 (Game Development, 2009), 安东尼Tominia (电脑动画, 2007).

June brought Naughty Dog’s 《十大菠菜台子》 both a commercial 和 critical success that would go on to win statues at both the Golden Joystick 奖 和 Spike VGX. 的 Playstation 3 exclusive had numerous grads on its production, including 基斯Guerette (电脑动画, 2005), who spoke with us before its release about his work on the innovative survival horror title.

Football season kicked off early in August with the drop of Madden NFL 14. 全帆校友 have worked on this sports giant for over a decade, 2013’s entry included contributions from five grads, including Michael Johnstone (Game 设计, 2012) who offered insight into his role on the celebrated franchise.

的 year’s biggest commercial hit, 侠盗猎车手5, released in September to widespread acclaim – bringing in over $800 million (!) in only 24 hours of release. Ten graduates from our Computer Animation 和 Game Development programs worked on Rockstar 游戏’ open-world hit at their San Diego studio.

的 pirate-themed sequel 刺客的 信条4:黑旗 dropped in late October. One of the more acclaimed entries in the series, grad 约翰斯通windblown市 (Game Development, 2006) worked on it as software engineer at Ubisoft Singapore, while 埃德·哈迪森四世 (电脑动画, 2004) also contributed as character lead at Ubisoft Montreal.

《十大菠菜台子》, the latest entry in the long-running war franchise followed in early November for current 和 next-gen consoles. 的 game once again featured work from series’ founding member 机会Glasco (电脑动画, 2000) as senior animator, as well as 克里希Arya (记录 艺术s, 2003) 和 贾斯汀•哈里斯 (游戏邦注:《菠菜台子大全》,2011).

Outside of the majors, it was also a ripe year for indie developers. A number of our grads worked on their own self-published titles, including 扎卡里·伯恩斯 who created the critical hit 国际象棋2 for the new Ouya console. Also of note, a group of alumni resurrected their 满帆 project 失去了玻璃球, submitting it to Steam’s Greenlight service.

2013 proved to be an especially memorable year for gamers, with the software that our graduates helped produce, 及以后. 的 months ahead look to continue that momentum as we see the real kickoff of the next-gen console wars, a steady release of titles that will help define the future of the medium.